local temp = {} if (move ~= nil) then temp = move end move = temp function get_smart_cover_loophole_lesnik() return { loopholes = { smart_covers_loophole_lesnik.get_smart_cover_loophole_lesnik("lesnik_sit", VEC_ZERO, VEC_X, VEC_X) }, transitions = { --' Анимации входа в бойницы { vertex0 = "", vertex1 = "lesnik_sit", weight = 1.0, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "sit", position = VEC_ZERO, body_state = move.crouch, movement_type = move.run, }, }, } } }, --' Анимации выхода из бойниц. { vertex0 = "lesnik_sit", vertex1 = "", weight = 1.1, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "sit", position = VEC_ZERO, body_state = move.standing, movement_type = move.run, }, }, } } } } } end function exit_random(p) return math.random(100) <= tonumber(p) end